
Obsidian’s version of the Vegas strip and its environs was home to upwards of 12 factions – many of whom you could ally with, or not, and some of whom you could wipe from the map entirely.

In the meantime, we’d had Fallout: New Vegas from Obsidian, a studio that prides itself on choice and reactivity above all else. While its simplified dialogue and levelling systems represented a streamlining of Bethesda’s Fallout 3, that’s not the game players ended up comparing it to. Thankfully, this is where Fallout 4 developed an uncharacteristic bent for hardcore roleplaying.īy and large, Fallout 4 has proven to be the least committed to player choice in the history of the series. For those of us who spent hundreds of hours creating corrugated iron hidey-holes for grudgingly grateful NPCs, the prospect of taking them apart with the help of 200 Mad Max cosplayers wasn’t particularly palatable. Make it your own: The best Fallout 4 mods Just as Fallout 4 encouraged you – or more specifically, Preston Garvey encouraged you – to envelop the settlements of the Commonwealth in a protective blanket, Nuka-World let you pull at the threads, sending raiders to poke holes in the security of the few safe places the beleaguered people of Boston had left.


Its parent game made a central theme of rebuilding, and Nuka-World felt like a direct response to the fans who wanted to tear things down instead – granting them control of a disparate army of raiders and license to spread them across the wasteland. Nuka-World was the sixth and final add-on released for Fallout 4, and perhaps its most substantial.

It’s a satisfying silence that speaks of a player freedom lacking in the game as a whole. My Nuka-World is empty, rid of its hundreds-strong raider population, slayed one by one.
